Defense And Attack

These particular rules are not in effect and are under construction….. mostly because they just don't work the way I want them to work yet. Back to the old drawing board!

Melee attack: Each weapon is different because of weapon attack bonuses.
½ level + attack bonus + Physical Prowess bonus + Weapon bonus

Ranged attack: Each weapon is different because of weapon attack bonuses.
½ level + attack bonus + Physical Prowess bonus + weapon bonus

Defense: May differ with items
10+ ½ level + Dodge bonus + Physical Prowess bonus = total defense

These are 2 examples the SAMAS one shows how taking skills can up your defense stat or your attack stat. Mind these are for combat geared characters so playing someone who isn’t combat oriented will see much lower numbers. Never fear there are ways around everything.

Cyber-Knight

Melee Attack Range Attack Sword Attack Physical Prowess Current Level Defense
5 5 10 0 4 15
Base Modification 10 Base Modification
2 2 2 1/2 level modification 2 1/2 level modification
0 0 0 Physical Prowess modifier 0 Physical Prowess modifier
0 0 2 Strike bonus 3 Dodge bonus
Pistol
Blunt
3 3 3 vs Technology
Body Building
Gymnastics
Martial Arts
2 Sword
1 Fencing

SAMAS Pilot, with Skills

Melee Attack Range Attack Physical Prowess Current Level Defense Flying/Jumping Defense on Ground
6 6 4 23 20
0 0 Base modification 10 10 Base modification
2 2 1/2 Level modification 2 2 1/2 Level modification
0 0 Physical Prowess 0 0 Physical Prowess
2 2 Strike Bonus 3 3 Dodge Bonus
2 2 Power Armor 5 2 Power Armor
Boxing 2 2 Boxing
Athletics 1 Athletics
HtH Expert HtH Expert
Flying PA Elite Flying PA Elite

SAMAS Pilot, with no Skills

Melee Attack Range Attack Physical Prowess Current Level Defense Flying/Jumping Defense on Ground
6 6 4 20 17
0 0 Base modification 10 10 Base modification
2 2 1/2 Level modification 2 2 1/2 Level modification
0 0 Physical Prowess 0 0 Physical Prowess
2 2 Strike Bonus 3 3 Dodge Bonus
2 2 Power Armor 5 2 Power Armor
Boxing Boxing
Athletics Athletics
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